It is therefore best if deployed not far behind your lines in a secure area where they can aid advancing assaults or defenses. It is then very easy for a Mortar team to be killed if caught unawares. The weapon also needs to be packed and unpacked when it comes to redeploying. The only armament other than the mortar in a squad is a pistol or light SMG used by the spotter. Mortars are also dropped when the manning squad is killed so they can be looted by infantry and used against their original owner, or resecured at no cost. Wehrmacht and American mortars can carry smoke rounds that work as a screen providing cover for advancing infantry. The mortar rounds are most efficient against pinned infantry, structures, and finishing off immobilized or slow moving vehicles. Their long range allow them to bombard an area from safety prior to an attack, thus weakening enemy defenses. Mortar teams work most efficiently used as backup for advancing assaults, especially infantry. American and Wehrmecht forces both have access to Mortar Infantry, while British forces can take it as a fixed emplacement or Commando Mortar teams if the Commander chooses the Commando tech tree, and Panzer Elite have access to a highly mobile mortar mounted on a Halftrack. 5 levels of vet, OKW trucks for field presence, and stock Elites and Heavy Tanks. Strong mainlines and good tanks backed by tons of smoke and heavy use of indirect. The Mortar is a long ranged Weapon Team manned by a crew of three. USF have better moving accuracy than the other factions, and emphasize mobile warfare.
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